December 25, 2007

Merry Christmas! (Bug fix and Demo 4.1)

So yeah, yesterday I released Demo 4 of Super Smash Karts. Later that day (at night, in a party), a friend and I played a 15 minute round of Super Smash Karts. Yes, a fifteen minute round, and of all the games we played that evening, mine was the one we were both laughing our lives off.

While we were playing, however, I noticed that the new summons' icons were being displayed in my side (I was the right player, or first player) whenever my friend picked up an item. It wasn't completely game-breaking for us but it was confusing.

So today morning, as soon as I got up, I went and fixed that nasty little bug. Fortunately, I already knew where the problem is. Usually, these types of problems are the hardest to bugfix, because this problem doesn't tell you its having a problem; it goes on its merry way. In programming, this is called a logical error, where the computer reads the code and runs it without knowing that its not what you wanted. That's what makes it so hard to bugfix. The other type of error, the syntax error (kind of like a grammar error) , is easier since the computer will pretty much refuse to run anything because the programmer himself misspelled a keyword that it used to communicate with the computer.

Anyhow, the point is, that bug's been fixed. Happy Holidays to all!!! W00t! I hope I get online in there soon... =_=

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